I recently started on Jacktone Okore his Houdini smallscale fluid course and wanted to put my skills to the test in this little personal project. I scanned the apple pieces in my studio and processed them in Realitycapture. Did the animation / simulation for them in 3Ds Max together with Tyflow. And then of couse did the fluid simulation in Houdini, based on this course I followed. And then finally rendered everything all together in 3DS Max in combination with Vray.
A big part of my everyday job is learning new tools and keeping up to date with the latest software. This is why I wanted to share this video wtih you.