Quantware Product Visuals
The Quantware product visual project was a unique and exciting opportunity to showcase the cutting-edge technology of quantum computing chips. The challenge was to create product visuals that accurately represented the complexity and sophistication of these chips while also making them visually appealing and accessible to a wider audience. Through the use of advanced software...
Cinemark Theatres - Loyalty Video Series.
I worked for about two months on this project together with the amazing team from Colorbleed studios.
I was mostly responsible for the overall lighting in the shots, but have also been working on prepping some of the assets needed for these shots and also did some of the compositing. I really enjoyed...
11GSK Feni Natural 'Wonders of Nature'
Worked on this amusing commercial for Feni Natural with the awesome guys from Tag Collective Arts. I was responsible for the remodeling / texturing and lighting and shading of the mozzy and i also did the matchmove on these shots.
Had lots of fun working on this project. Especially the look development for...
British Heart Foundation - This Is Science
All tho i only was responsible for a really small part of this film, i still wanted to share this. Since the whole project was such an interesting project to be part of. Wish i could have joined the project earlier on. I did some additional modeling, texturing and shading on...
Flying deer photogrammtery scan
The small beetle insect project is a testament to the versatility of the scanning technology i use for making Digital Twinst. By utilizing the same software and hardware, but this time focusing on a much smaller and more intricate subject, this project showcases the level of detail and precision that can be achieved even...
Commercial i worked on together with the awesome guys from Tag Collective.
I was responsible for a lot of these assets which are floating around in this big "bubble", and also did some lighting on a couple of shots.
Client: Tele2
Agency: Indie Amsterdam
CG Artists: Dimitar Kralev, Auke de Vries, Tommy Jansen
Head of CG: William Torres
...
The Mckenzie Digital Twin project involved creating 3D scans of Mckenzie sneakers and rendering them in a wide range of colors using software such as 3Ds max, Vray, and Realitycapture. By utilizing these powerful tools, the project achieved a high level of detail and accuracy, providing an impressive and immersive experience for users. The end result is...
Personal project i have been working on. I first made a 3D scan from the Arkk shoe so that i had a exact digital twin. After this i have been playing around with some compositions and lighting to showcase the product.
If you click play on the button over here at the bottom, you are able to view...
Visualisations made for practice purpose. We were about to move in to this appartement and i had some spare time next to my ongoing projects back then. So i decided to create the appartement in 3D, based on the map provided by the renting company online. I then started decoration the appartement. And to be honest it...
Full CG commercial for Yeti which i worked on.
I was responsible for the photogrammetry of the Panga bag, the cloth animation for the chair and bunch of other stuff. I worked on this together with the following amazing team:
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Creative Director: Chapman Bullock
CG Lead: Lars Snelders
CG Generalist: Me: Tommy Jansen
Sounddeisgn: Zelig...